Archmage
Orlando A. Sanchez (Author)

When Monty and Simon emerged from Hell, they did so possessing the first of the five arcane runes—Mu. Divided between the two of them, the rune is the only way to stand against and defeat a Keeper of the Arcana. Keeper Gault has only one purpose now: the obliteration of Montague and Strong. After his second, Tellus, failed to capture the rune, Gault finds himself forced to take extreme measures. In order to increase his power and recover the elder rune, he must erase Monty and Simon from existence. Now, Monty and Simon must find a way to harness and control the power of the first rune before it’s too late. Their only chance of defeating Gault is using the energy contained within the elder rune. There’s only one small problem. The rune possesses too much power for them. Any attempt to use it would destroy them both. To access the elder rune, they need the power of an Archmage.
Montague & Strong Detective Agency Series
31 of 32 volumes in our catalog
The Date

The Date
Tombyards & Butterflies

Tombyards & Butterflies
Full Moon Howl

Full Moon Howl
Blood Is Thicker

Blood Is Thicker
Silver Clouds Dirty Sky

Silver Clouds Dirty Sky
Homecoming

Homecoming
Dragons & Demigods

Dragons & Demigods
Bullets & Blades

Bullets & Blades
Hell Hath No Fury

Hell Hath No Fury
The Golem

The Golem
Dark Glass

Dark Glass
Walking The Razor

Walking The Razor
Requiem

Requiem
Divine Intervention

Divine Intervention
Storm Blood

Storm Blood
Revenant

Revenant
Blood Lessons

Blood Lessons
Broken Magic

Broken Magic
Lost Runes

Lost Runes
Archmage

Archmage
Entropy

Entropy
Corpse Road

Corpse Road
Immortal

Immortal
Outcast

Outcast
Shieldbearer

Shieldbearer
Saints & Monks

Saints & Monks
Mages & Monsters

Mages & Monsters
Deadeye

Deadeye
Nemesis

Nemesis
Chaos Rising

Chaos Rising
Dark Flame

Dark Flame
Darkmage

Darkmage
The War Mage

The War Mage
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